Thousands of proud warriors, powerful mages, deadly assassins and brave hunters have been waiting for this moment to enter the battle and fight for their kingdom.
Classes
Mage
Fire and Ice relentlessly punish all who stand before the might of the Mage. As a herald of heaven, the Mage can wield the power of the elements with devastating force. Viewing the more “physical” arts as mundane, the magi have devoted their lives to learning the lore of the ancients.
a) Ice Mage
Once long forgotten, the magic of old has once again awakened with a cold fury. Wielding an ability that chills the soul, the Ice Mage doesn’t think twice when facing its enemies. Ice skills can cause freezing ice and frost damage, enhanced abilities to immobilize opponents and enabling a Mage with extreme defensive spells to increase its overall survival. Its weakness is directly reflected in lower burst damage and main attack.b) Fire Mage
Rising from the embers of war come’s the Fire Mage. Melting both man and metal, the arcane art of fire turns all before it in to ash.Fire skills can cause extreme burn damage, improved instant burst attacks and powerful control abilities (e.g. stuns). Its weakness however, lies in lower defense and limited stamina.
Warrior
A fierce and brutal fighter, the warrior knows no fear, just an insatiable lust for blood and glory. Thought out history, warriors have been known as nothing less than legendary fighters- taking a stand as a Champion of the people or a ferocious killer leaving in his wake a trail of devastation only whispered about in the chronicles of time.
a) Blood Walker
Only rumored about in the foot prints of history, the Blood Walker is a monster on the battlefield that fills the hearts of enemies with complete abandonment. Holding a weapon in either of his hands, the Blood Walker attacks with fast speed and lethal damage. However, with this bottomless rage comes less control over one's skills. Only through constant brutal melee attacks can a Blood Walker cause considerable damage to his foes. It’s not uncommon for a Blood Walker to leave in his tracks puddles of blood after a battle.b) Champion
A true soldier of the people, the Champion is often found in the center of battle.With increased control over his attacks, area effect damage and instant burst of critical strikes- the Champion is well equipped to lead any party. With a slower attack speed, a Champion must plan his attacks well or face losing his comrades in battle.
Assassins
Skilled in the art of stealth, death comes swift when dealt by the hands of these silent blade wielders.
Passed on from generation to generation the rogue's skills and training has earned them a reputation somewhere between awe and terror.
Passed on from generation to generation the rogue's skills and training has earned them a reputation somewhere between awe and terror.
a) Stalkers
Their weapon of choice is two daggers, firmly grasped in each hand, ready to quickly strike their targets in a flurry of blades. Their main strength is their superior agility and their constant damage output. Their place is not at the front of the battle but to appear out of nowhere, hit hard and disappear again in the shadows. With a few poisons and critical attacks they can weaken their enemies significantly. Their only real weakness is their soft armor, making the Stalkers very vulnerable once cornered.b) Strikers
A single long blade is a Striker's best friend. Experts for quick, controlled strikes, these weapon specialists can cause much damage in a single blow.With excellent control abilities this type of assassin engages enemies in a brutal melee brawl to the death. To ensure its own survival during combat, it must reduce her enemy’s strength.
Hunter
Since the war between the kingdoms started many years ago, hunters had only one important task: keeping their enemies from happily butchering their allies by transforming them into nothing more than a very elaborate (and dead) pin cushion. A hunter’s skills mainly comprise of ranged physical attacks through the use of either bow and arrow or a crossbow.







